Quazal
Quazal Technologies Inc. (formerly Proksim Software Inc.), doing business as Quazal (formerly Proksim Software), is a Canadian software developer based in Montreal, Quebec. Founded in 1997 by Sylvain Beaudry, Martin Lavoie and Carl Dionne, the company focuses on the development of cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous. On 4 November 2010, it was announced that Ubisoft had acquired Quazal. |
Qube Software
Qube Software is a London based company specialising in advanced 3D technology. It was founded in 1998 by Servan Keondjian and Doug Rabson who created the Reality Lab renderer and who subsequently played a leading role at Microsoft turning it into Direct3D. Qube Software has produced games, however its main focus has been the development of 3D software that would address the key problems with 3D middleware Keondjian says he identified during his years working on Reality Lab and Direct3D. Rabson and Keondjian met in the late 1980s as employees of the British video games company Magnetic Scrolls. Keondjian subsequently founded RenderMorphics to allow him to follow his interest in 3D technology, an interest he attributes in part to the ground-breaking Elite series of games published in the mid 1980s. RenderMorphics developed and released Reality Lab, a real-time 3D application programming interface (API) aimed at the PC. Its main selling point was predicated on the claim that it was faster than any of its contemporaries. In early 1995 Microsoft moved aggressively to acquire RenderMorphics with the deal being announced in late February of that year. By doing so Microsoft signaled its intention to target the fast-growing video games market by ensuring that its Windows OS provided a platform for games. Keondjian, Rabson and their business partner Kate Seekings joined Microsoft as part of the deal, with Keondjian leading the efforts to integrate Reality Lab with the upcoming Windows 95 release. With Rabson's help Reality Lab became Direct3D, the preeminent component in Microsoft's DirectX suite of APIs. Having shipped the first three iterations of Direct3D, Keondjian and Rabson left Microsoft in 1997. Keondjian then set up Qube Software, initially with Hugh Steers, one of the founders of Magnetic Scrolls, later joined by Doug Rabson who had taken time out to work on FreeBSD. Qube's goal was to build 3D software that solved most of the issues that had become apparent during the Reality Lab and Direct3D development period. Steers eventually left to pursue a range of personal software interests while the team grew with the addition of Peter Jeffrey and Jamie Fowlston. The first iteration of the resulting software appeared as Q 1.0, used on projects for clients including the BBC and Lego while the second, Q 2.0, was launched in February 2008.
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Quicksilver Software, Inc.
Quicksilver Software, Inc. was founded in 1984 by three Intellivision programmers from Mattel Electronics:William Fisher, Stephen Roney and Michael Breen. The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects. Early in its history, Quicksilver landed a productive deal with arcade-game manufacturer Data East USA, Inc. that ultimately resulted in the creation of 28 different titles for Apple II, Commodore 64, IBM PC, Apple Macintosh, and Atari ST home computers. These included adaptations of well-known games such as Karnov and the Ikari Warriors series. The company’s work on another Data East title, Heavy Barrel, earned it the attention of publisher Interplay Productions, which contracted Quicksilver to develop what would become one of Interplay’s first titles as an independent publisher, Castles for the IBM PC, which ultimately sold more than 400,000 copies. This was followed by additional strategy titles such as Castles II, Conquest of the New World (over 500,000 copies), and Star Trek: Starfleet Command (over 300,000 copies and several sequels).
Quicksilver also established an active relationship with publisher Activision. Beginning with some research and development work on Activision’s digital video display technology, ultimately used in the top-selling title Return to Zork, Quicksilver rapidly expanded into developing a long series of four titles in the Shanghai line of tile-based solitaire games. Quicksilver also ported other titles for Activision, such as the Windows 3.1 and Mac OS versions of Zork: Nemesis and the DVD-ROM versions of Spycraft: The Great Game and Muppet Treasure Island. At the same time, Quicksilver also worked on a series of educational software titles, such as the Math At Work line of math products and the highly acclaimed title Heritage: Civilization and the Jews, a massive 8.5-gigabyte interactive DVD-ROM version of the popular WNET television series. Quicksilver developed all of the underlying technology for Heritage, while the New York-based asset development team created the content for the game. From 2001 through 2005 Quicksilver developed a series of military training products for the U.S. Army and the Singapore Armed Forces. Its products, Full Spectrum Command and Full Spectrum Leader, are designed to provide cognitive training for company commanders and platoon leaders. During this same time period, the company created the strategy game Master of Orion III, a game now known for its lack of polish and steep learning curve. The company also developed two online games for the Rich Dad line of financial education games, based on the board games CASHFLOW 101 and CASHFLOW 202.
In 2004, Quicksilver diversified into mobile and handheld games. The company developed several games for mobile phones, its best known product being AMF Xtreme Bowling, published by Vir2L Studios. In 2005, the company once again worked on a Star Trek title, Star Trek: Tactical Assault for Nintendo DS and Sony PSP, published by Bethesda Softworks. In 2006 through 2008, Quicksilver released several additional military training titles, including a Patriot missile battery deployment trainer and an award-winning logistics trainer (DMCTI: Distribution Management Cognitive Training Initiative). As with Quicksilver's other military titles, these products were developed in conjunction with the Army-funded USC Institute for Creative Technologies (ICT). In October, 2008, Quicksilver released Type to Learn 4 for publisher Sunburst, the latest in Sunburst's popular keyboard skill development lineup. Also in October, 2008, Quicksilver premiered an interactive poker game show called The Real Deal at the Venetian Hotel and Casino in Las Vegas, NV. In 2010, the company began working with restaurant company STACKED, ultimately collaborating with them to create the award-winning iPad user interface used in the restaurants as well as a companion consumer app and an online ordering Web site. Since then Quicksilver has added many new features to the restaurant and online components. Quicksilver also developed a set of games for the Naval Postgraduate School in Monterey, CA. This Navy-run training academy needed classroom games that would amplify and extend their instructional materials in areas such as counter-terrorism. Working with its long-term client, the USC Institute for Creative Technologies (ICT), Quicksilver worked on two different Web-based games, designing both the client and server software and deploying in the Amazon cloud. During this same time, Quicksilver developed its own intellectual property around the delivery of digital comic books and other image-based media. The LongBox system was released, but ultimately did not attract sufficient content. However, the technology lived on, and in 2014 key components of the intellectual property were sold to a new organization that began adapting the core elements for a new, yet-to-be-announced series of products.
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